Description
Lanternfall is a short exploration game about going down. Every cave is generated anew, lit only by the lantern you carry and the crystals you find on the way.
There is no combat and no map. The cave itself — its sounds, its drafts of air, the way light bends around a column — is how you find the way back up.
Features
- Procedural caves that are always traversable from entrance to exit
- Per-cell lighting with real shadows from every rock
- Surface-aware sound: stone, wet stone, sand, water
- Sessions of 20–40 minutes, designed to be finished in one sitting
Screenshots
Logo & assets
Logo and screenshots on this page may be used in coverage of the game. Higher resolution versions are available on request.